Tuesday, 20 June 2017

Training Day


Generally speaking, role playing clubs tend to be full of players but short of GMs and its often the case that club organizers say that if you are a GM, to let them know straight away. The Craft Beer Co players hold quarterly meetings to single out people interested in running on the back of their meetup infrastructure and somewhere like the Dice Saloon will have open days. In our case, we do quite well - whilst our demographic is made principally of players we do seem to carry a lot of GM experience as a group but it can still be an issue wrestling with real life what with family, jobs, holidays, courses, shift work, diseases, crimes and abductions. In our occasional foray into board games of an evening there are enough hoarders in our group to pull something weird and wonderful out of a bag and ultimately there is the time honored tradition of just ignoring everything and continuing to drink.

Having said all this it occurred to me recently that in order to get my head around the DnD5e that has been sitting on my shelves for some time, I could either continue to subject myself to youtube videos or lever the brains of my fellow fellows and ask for their help and of course got enormous support from both Bill and Warren who have run 5e since the pre release and also Jo stepped in as a hapless Elf in search of Risotto, though whether this was the trauma from a long lost family member or perhaps he was just hungry, I never found out, but the session was enormously beneficial in the academic sense and I was able to stop and ask questions and run and re-run my sequence of play.


Run specifically as a technical session I managed to find a site where you can just download random characters - digitaldungeonmaster.com - and give them a go. Perhaps a mistake to start at 1st level as its quite easy to kill someone by accident but immediately one can practice various checks, round progression, NPCs and combat outcomes. Ultimately its more an instinct one is after rather then base knowledge but you have to start somewhere and for myself I think I need one more session to lever the advantage/disadvantage rules and perhaps try some higher level players to test the full action/ bonus /reaction options with a few magic items thrown in.

Anyways, the point of all of this is to remind myself and everyone else that GM training which is both rewarding and fun is completely available with support from experienced players for those who might be interested in running a game for the first time. In fact I might even Photoshop a certificate of non-incompetence (tho google is suggesting incontinence) so we can have a proper graduate ceremony.




Wednesday, 14 June 2017

Good character

Last week on Brighton Roleplayers.. 

GM Mikes makeshift DnD continues in style. The party have decided that we don't particularly like anyone in the mountain village we have stopped at after a genuine attempt at socializing with some of the key residents - we did try and talk to an old Ranger who, typically, likes to keep himself to himself but was helpful to a degree - we sort of had to get our foot in his door like a group of  Mormons or whatever the equivalent God and magic plates are in the DnD world. We got a cup of tea out of him and he warmed to us eventually I guess but the basic advice we got from him was 'Don't go out in dangerous weather'. Immediately I became aware of how he had manage to get so many wise years under his belt - a sort of chav Yoda.

Moving down the road we inquired after a rather disheveled and crippled priest in an even more disheveled and crippled church. Always be wary of giving such people any attention and be even more aware of giving them your gold. I would say he was harmless enough but I have been on the wrong side of wiry and drunk priests before now and whilst they may be somewhat ineffective in their mad ramblings, the Gods they call upon can be a rather more serious concern - a footnote to this is that our rather hapless kleptomaniac has noticed some rather easy looking loot in the shape of a church artifact and holy symbols. Still, potentially one less mouth to feed.


Crossing a few more roads brought us to the local trading post where we reanimated  the drunk proprietor who was clearly in the process of examining the fine detail of his desk close up and after pointing in random directions when he awoke, we managed to source some of the equipment we needed. Curiously our Samurai swapped his shiny sword for a rusty old crossbow for some reason and while there may be some sort of philosophy in his madness, it looks like we will be heading into a location where swinging room may be extremely limited, so perhaps not so unwise.

Finally, as the bigger picture grew we have finally made some sort of agreement to be scouted out of the beleaguered  mining village via the mine system itself - apparently there is a route through that keeps us out of the rather unnatural and increasingly deadly storms. This is the classic time where anxiety gives way to paranoia - we have a way out now but being led underground by a profiteer we have only just met does not sound like a sound strategy and it could be that our graves have been dug for us well in advance. Perhaps we are not the only ones who have been down this path before.


I did not get a chance to inquire after the Exalted game as the Rain was torrential outside where we have a bit of a debrief afterclub but I have high hopes that the game is underway.

As the Phoenix Dawn will not be running tomorrow, I may just take the opportunity to try my hand at a bit of DnD GMing -  I did fork out for the PHB and DMG and even a shiny combat screen so if I can find victims, randomness shall be inflicted upon them.

Tuesday, 6 June 2017

The lost balls of Stog


No, its not a quest for ancient and mystical scrying orbs nor is it a search for the ancestral heirlooms of a fallen house. We actually have a castrated Ogre in the party called Stog. As delightful as I find this character, I am even more impressed with the game itself. As interest thrives and our numbers are up at the moment,  the last dust is settling on our medieval difference engine used to form cryptic decisions that guide our future. GM Mike saved the evening and offered to run a home brew basic DnD like adventure completely off the top of his head - more specifically it was role play in its purest and undiluted form and actually a rare opportunity to physically enjoy the experience of a pencil and blank piece of paper as the only necessary tools of the trade. We spend so much time exchanging ideas, examining new systems, pawing over version iterations and reviewing technology it was a genuinely rare and authentic feeling to simply sharpen a pencil and take it to a blank sheet. It was also novel to interact with the GM who had absolutely nothing in front of him except a pint of beer as a GM screen. 


Mike has a teaching background which almost automatically conveys a transparent confidence in any given scenario and an adaptive manner well suited to playing a number of NPC interactions. The time passed very quickly and whilst it seemed like we only got as far as climbing a mountain trail to a mining village we skirted some goblins, wound up an innkeeper, picked some pockets and stared down some Dwarves. The proverbial bar fight would have happened except we couldn't afford to get kicked out into the street as the weather conditions outside were unnaturally harsh to the point of  causing a flash snowdrift - I sense evil magic afoot.

In other games I did spot another Exalted player bravely attempting to create a character but I dont think it ended well, poor Jo, but as I understand it, those who have successfully competed the Roll New Character trials will now embark on their quest.


GM Kryzs  continues his Phoenix Dawn adventure and whilst he dutifully told me precisely what happened, I did forget most of it bar the fact that one of the players died, which for a Phoenix is perhaps not such an issue as rising from ones own flames, you return stronger - the caveat being that there are only a certain number of regenerations available. Interesting approach and a good way of curbing the proliferation of Timelord liked player characters. Not sure what physically happens when the last death of a phoenix occurs - rather than a new egg, perhaps you just get an omelette...



Wednesday, 31 May 2017

Now thats an RPG



In keeping with the fact that some of us are less nimble than we used to be I can duly report that our  Supertanker full of ideas is slowly lumbering about and facing on a new bearing. For one, GM Jack has begun his Exalted character creations, which is a system I know nothing about and I will enjoy getting some feedback and I may possibly drop in for a session. What is more amusing is that I did sense people wincing at their own memories of the Exalted system along the lines of it being quite a heavy or perhaps overly comprehensive system. Whilst this is something that version iterations tend to action quite quickly, I am not actually averse to large systems - I was brought up on Rolemaster and between Arms Law, Spell Law, Rolemaster Companions I, II, III, IV, V, VI Creatures and Treasures as a basic system, I just scoffed of course. And then I saw the book... pictured is Andras's copy and boy did I laugh with delight as I felt that finally RMC had found its match, 


And then I saw Jacks deluxe edition...


Well all I can say is that when we were turfing out for the night I did see at least 3 of the Exalted players with their heads in their hands, though of course deep in study rather than despair, but as GMs can often bring along pre-gens to a public meet I do occasionally miss the generation process as it gets you much closer to your character.


As we wait for GM Rob to extend his Eclipse Phase into an ongoing concern for this round of games GM Krzys stepped in for a session with his Phoenix Dawn Command, which I sat in on. I think he may have cracked a common logistical issue with our club as when a GM cant make it for some reason its good to have a game handy and in this case PDC is a quick pick  narrative role-playing game. Whilst I stepped in with a Chill recently along side the D&D, player volatility does impact a support game very significantly though of course I knew that going in and it was a blast. But in future I will look for something card based in the vein of PDC. As for the game itself, my head is still spinning somewhat - you play a Phoenix and starting from a central Eerie you are sent out in to stand against the evils that the world presents. For our part we were facing off against some sort of dark knight dispatched from forces that had breached an eerie stronghold - really unique and really weird. I need to reserve more comment until I understand it a bit more thoroughly but by Jupiter, we do get to see a lot of systems and the Railway Club its definitely the place to go to try a deck of many things.



Tuesday, 23 May 2017

Case Closed, Game Closed


SAVE Archive Return 13.02.1996

Entity: Projected Manifestation, sub category Phantom

Behaviors: The phantom is an extremely dangerous entity. It is a projection of a living being controlled by the Unknown but has the ability to replicate instances of itself. Whilst each manifestation splits the constitution of the original, its potential to generate exponential copies of itself underly its potency and Envoy's should have detailed plans as well as suitable resources before engaging such a creature. This should be classed and treated as a swarming entity with the ability to overwhelm even a moderately sized party. In addition the phantom will have a medium through which it transits between locations, such as wood, water, stone, fire or glass etc.

Cautions: The phantom can in theory be fought with a sizeable party composition but as it is a projection through an existing human thrall, it can also be distracted or disrupted through its memories - often familiar possessions can distract it, places it used to frequent can delay it and also possibly familiar sounds or smells can disorientate it. Note that if the human component is killed then the phantom will immediately cease to exist. Realistically it is almost impossible to kill its projections so a distraction based approach whilst hunting down its living component is strongly recommended.


We will take a moment to remember our fallen Envoys who tread the darkness in our place to protect the light. Our world hangs more precariously than we know and we are privileged to live in freedom and peace through the bravery, vigilance and sacrifice of our silent guardians.

Heroes fall, but are not forgotten

---------------------------------------

In other news we have exciting discussions underway between GMs for new games - possibly Eclipse Phase, which is very weird, Exalted which is very large or FengShui which is very fast. Whatever happens I am sure it will be very fun.

Tuesday, 16 May 2017

Recreational Rotations


Winter has come and gone and GMs have all but concluded their adventures, players have all but finished their arguments and dice have all but averaged out their rolls. As some things change other things will always remain the same; role players have shelves and those shelves in turn will always have a myriad of dusty universes waiting to open. We have just begun the summoning ritual for the new GMs and we shall see who or what comes through the portal to answer the call.


As for myself I gleefully went out and purchased all the DnD 5e core books when they came out including a nice shiny GM screen but as a native to percentile based systems it a foreboding learning cliff. Not only does it take me out of my agile mental muscle memory for gauging everything with a percentage chance, I get the possibly unfair impression that D&D is just a large wall of facts to memorize. This is not an entirely biased opinion as back when I was with my home crowd we ran 2nd Ed very thoroughly for long campaigns and though I respect the backdrop, the rules are for me not something that easily comes to mind. However it is enormously popular and I have forked out the money so during these next games I shall immerse myself mage like in the depths of the books and perhaps run an experimental session or too in the near future.


GM Garry is queued up next as his self made Farie Wood high fantasy system is further honed. I know that he has got a group of avid game tested arranged at the Craft Bee Co. meetups and so far has reported some very useful feedback - it will be interesting to see if he opens the same scenario at the Railway Club - its amazing how different parties can bend the same scenario in different directions. I recall have one of many interesting conversations with our resident Joseph about whether plots should be player driven or narrative driven. Not that there is a right or wrong here but like all users of the force I think its a matter of balance in all things.


So as always as a club we continue to build memories and have something to look forward to, or, if you prefer, we have much to forget and we try not to worry about the future.

Wednesday, 10 May 2017

Not being alive


Now I did say. I said it last week, it's in black and white and signed in internet google blood. There is a time for having a laugh and time for taking time out and seriously considering the affect ones behaviour has on the rest of the class. Last week saw a battle between the Chill party and and self replicating entity that, although weak in individual instances, overwhelmed the players by sheer numbers. Bravely blasting away with various weapons, it was a brief throwback to the frontier Wild west days. Nothing like blowing off steam, but Envoys know that weapons don't necessarily have an appropriate effect on the Unknown entities and simply charging in more often than not can result in charging out afterwards.

So some basic RPG advice for the newgamer:

1. Don't argue with the GM

This is a golden rule - the GM will always be aware of the bigger picture and plot twists that will affecting a party. As frustrating as it is for a player, there will always be a reason that things happen. Moreover there are also relationships the players have with each other and NPCs that may not be what they seem - random unlucky circumstances may not be so random or unlucky.

2. Don't be unlucky

Some things are destined. Don't read anything into sheer bad luck.

3. Don't split the party

A classic rule and the title of a song - the first thing the bad guys want to do is split you up and kill you off one by one - best advice is to not do that for them.

4. Walls have ears

Its easy to forget you are role playing sometimes - its often the case that a party will discuss situations and secret plans whilst on a street corner. Trying to backpedal afterwards is not going to work.

5. Have a plan.

More importantly make sure everyone has the same plan. Whilst party planning can run away with itself and hours can be spent planning for a few seconds action, it can be crucial time well spent.

On other news, thanks must be emailed to GM Rob stepping in with an Eclipse Phase last week. This is a somewhat existential game environment that has actually come back a few times as a favorite among players and I find it oddly intriguing myself - I didn't get a game report for last week but I shall attempt to catch up with the latest galactic report in due course.

.

Wednesday, 3 May 2017

Pizza Predicaments


It just an opinion and correct me if I am wrong but there is a time for fast food and there is a time for dealing with Unknown malevolent entities that are manifesting and murdering innocent people. This can create quite a conflict of interest it seems for our Save Envoys as last week saw the party split up in earnest.

Its certainly a way of covering more ground, usually with the characters entrails, and rarely a wise choice when hunting monsters. It seems that the Chill party of six  multitasked within a whisker of at least one life. Three envoys went to the morgue, two envoys went to check out an apartment and one envoy went to get Pizza. As it was late at night, the morgue was not open for business so they just hung around for a bit chatting about dead things and disturbing passers by. The Pizza parlor turned out to be quite a challenge what with the American's passion for fast food, there were dozens of choices for toppings, square pizza, round pizza, garlic dip or indeed barbecue and added to all of this is whether fries or chicken wings are most appropriate,. This was a challenging assignment but handled professionally I thought. 


The remaining pair of envoys went to investigate a suspect's penthouse apartment just a few blocks away from the suspicious death they were investigating. Rather than flash their NSA badges around, which seems to be happening rather too much,  they elected to go up to the roof and drop down onto a patio Assassins Creed style. Whist both envoys went up to the top of the building, it seems that one had a change of heart at the last minute and went for an emergency pizza just after dropping the other one off to face whatever was inside.

Cut a long story short, the only effective Envoy was very nearly overwhelmed by an entity stepping out of a mirror that had the subsequent ability to split its form in two. It was important to encourage confidence in the player as at some point the entity was firmly wrestled to the ground before another copy of itself rose from its own body - offered the fight or flight options, the envoy wisely retreated. Given that we had a couple of new players, and that the brave individual concerned was somewhat dropped in it by his colleagues, I was uncomfortably generous with them. Fair warning, this will not be happening again.



Wednesday, 26 April 2017

Isn't everyone a roleplayer ?


Curiously enough we have had some new interest in our comings and goings of late, a hearty welcome to Harry last week who got thrown into the D&D I believe and there is some facebook chatter also. In fact there is always facebook chatter. In my so far brief but esteemed tenure at the club I have a finely crafted new player experience involving some of my very best musings adorned with both colorful and lively anecdotes but whilst this is clearly enthralling to the newcomer it does get somewhat of a less than avid response from the regulars for some reason. In fact they have recently taken to their own script akin to to shouting out "Slut" during a Rocky horror Picture Show, which alarmingly enough also seems part of the new player experience now. I shall have to consider a full blown powerpoint presentation with laser pointer in future, and I know where i will be pointing it.


Rampant rebellion in the ranks aside, its good to know that interest in dramatic geekery continues to gain traction - there are a huge number of youtube channels showing the world we are not in fact devil worshipers and twitchy initiatives on live streams as well as a lot of special interest kickstarters hitting their goals. More locally there is the meetup group at the Craft Beer Co, The Dice Saloon and this honorable tome preserves our premier slot in Google for Roleplaying in Brighton. Honestly, its all going on, so pop along and get your piece of dragon pie.

Last week saw a Star Trek crew going bodly, a D&D Ravenloff party who I get the impression are all going to be eaten soon and Chill Envoys who were tangling with corporate lawyers - the most terrifying of high level monsters.


Wednesday, 19 April 2017

Case Closed


SAVE Archive Return 10.07.1995

Entity: Spectral Indian Chief, sub category Abductor

Behaviors: Often found in remote locations it will target living beings, including animals, either individuals or larger groups, with the aim of physically drawing them into the Unknown realm. There are reports of Abductors being airborne though this is unconfirmed. Survivors often report bright lights and subsequently bodily transport, sometimes across large distances, and often invasive procedures however detailed recollections are often confused and inconsistent possibly due to the hypnotic or anesthetic effect of the Abductor itself. It will often remain at distance from its intended targets and will use a beacon, flare, torch, lantern or other such illuminated item to emit a glow rendering a victim hypnotized with a compulsion to approach. It seems that the beacon also bridges between realities whist it is burning. Envoys can utilize a beacon to cross over but are cautioned that, as with all portals, the effect does not last long.

Cautions: Slow but difficult to combat due to the proximity of beacon - either use smoke barriers or grenades to combat the general effect or a scope to snipe the entity itself whilst keeping the beacon out of view. Reflective, nightvision or infrared technologies have no effect. Do not walk into the light.


Entity: Indian Spirit Warrior, sub category Tortured Spectre

Behaviors: Always a result of experimentation on Humans by Humans. Individuals who have Unknown capabilities, or in other words are either practitioners of the Art or Evil Way have often been removed from society for experimentation by their own governments or by oppressive regimes. Manifesting in staging areas such as death camps, prisons, specialized hospitals etc it can be the case that when a subject dies of his or her procedures the life force can be co opted by the Unknown. Whilst it is possible this is in fact the birth process of an Unknown itself, it is more likely that the Unknown corrupts the life force of the victim.

Cautions: Behavior can be erratic as the Unknown do not always seem to have control of the subject. When the Spirit is free, manifestation can be non violent and interaction often informative to Envoys - contact can be bridged with seances or other ceremonial rituals. When the Unknown are dominant a Spectre will emerge as malevolent, aggressive and dangerous. It will often attack, sometimes in coordinated numbers.

Wednesday, 12 April 2017

Dungeons and Diesel


So, I have been watching a bit of Vin Diesel recently. This is as obscure to me as it sounds to you I very much suspect but some moons ago I did a bloglet regarding Harmonquest, whilst a minor celebrity himself, Dan Harmon  is in fact one of the many creative engines in Hollywood responsible for such critically acclaimed series as Community and Rick and Morty. Harmonquest is as much a parody of itself as well as the hapless characters portrayed by the B list adventuring cast but provides an amusing gateway into the roleplaying genre for the novice.


Whilst I amaware of a few other roumers regarding celebrity interest in the sport, I was surprised to see that Vin Diesel actually getting involved hands on. It comes as less of a surprise though as I connect the internet dots that Mr Deisel was also promoting his latest film, "The Last Witch Hunter" alongside the Geek and Sundry D&D5E character release of the same name though I have to say it seems lovingly done - linky here


The star here is really Matthew Mercer who GMs the sessions with his passion drawn from the original Witcher books. More to the point he is a Titan in the audio acting world having dubbed several major films and anime series as well as a slew of video games across he last decade. Interestingly he is also the co-creator of  'The Escapist' website; a weekly sardonic and yet hilariously fast paced video game critique - definitely worth a watch if you have not come across it.


Levering his talents into a GMs seat he does combine a dramatic, almost theatrical, performance whilst dutifully steering game mechanics. Whether one finds the style engaging or overly passionate, there is little doubt as to the creative and atmospheric force that can be injected into a game. Roleplaying is part of the Arts as far as I am concerned combining acting, creativity, spontaneity and improvisation. In fact its long past time for a Bafta or dare I say Oscar award for the category. 

So as an aspiring nominee all I have to do is get several X wives, acquire a random addiction and subsequently beat it, get hacked naked pictures of myself into a seedy local gazette, write a speech and finally prep for the inevitable Parkinson interview. Sorted.


Tuesday, 4 April 2017

Chaotic Neutral Zones

Last week saw GM Jon's ongoing voyage of the Modiphius Star Trek playtest and in this particularly suspenseful episode, the crew had lost power to their ship whilst drifting slowly towards the Klingon Neutral zone. If I remember the after drinking conversation, and I don't particularly, the power outage was caused by an encounter with or proximity to a spacial anomaly - wormhole possibly. 

Now Starfleet ships are not cheap bits of kit I would imagine but I would hope that there is a manual or possibly pdf available to the occupants and I would hope that there are some guidelines regarding power loss. If it were me of course I'd try the obvious, like turn it off and back on again or raise a call to the Starfleet help line, though I would suspect it would all be outsourced to native Ferenghi call centers - I don't recall any tense moments in the original series where Scotty was drifting towards oblivion whilst being on the communicator listening to the Coldplay on hold music - not a nice way to go. I'd imagine with a lot of intrepid vessels in various situations at any given moment in time that it would mean enough staffing in the galactic customer service centers and hopefully the call will indeed be important to them when the time comes.


As I understand it the crew did in fact manage to get the power back up in time and as it happens the drifting did buy them enough time to probe the structure of a Klingon ship lying in wait for them and expose enough tactical weaknesses to have the upper hand in combat. Though I am sure there are political ramifications, the nature of Neutral zones make no mans land a bit of a free for all if any Captains need to blow off steam.


I do like the heavily compromised vision of the Star Trek future beneath the veneer and it does remind me of the numerous neutral areas still in play on our own planet, principally the North/South Korean divide comes to mind but interestingly  DMZs also include Antarctica, Sinai, Svalbard and the Aegean Islands so I would recommend taking something resilient on a typical 18-30 caliber holiday if you fancy a Spring break in Greece.



Tuesday, 28 March 2017

Shaving with explosives


Its a beautiful thing. There's nothing quite like a plan that comes together and then rapidly takes itself apart again. The Chill Envoys are approaching the conclusion of their current case and seem to be engaged in a good old session of ethnic cleansing. To be fair to them it seems that either some Native Americans have come back from the dead or that a twisted and long forgotten military project is still quietly ticking over and keeping their bodies alive. Either way, its now a shootout. And when I say shootout I mean with grenades and dynamite.

Having just been through a lock and load montage our Envoys are investigating a small silver mine in which they have  uncovered a long forgotten military bunker housing an Unknown incursion. After some careful scouting of an old operations room and pawing thorough some disturbing  files from the late 1950s our intrepid band wandered into a large misty containment area where upon they have been engaged by an Indian chief wielding an incandescent torch of some kind - the sort of ethereal bright light that inclines you to drop everything and shuffle towards it. Moreover there are a couple of other Indians charging them down. Whilst they did get a couple of shots off at the Chief, our Archeologist/Arnie Schwarzenegger also threw a grenade at the oncoming charge.


So that would be a D100 roll against a basic dex stat, with a bit of a bonus as throwing things is not really that hard - low is good in this game - result 99! :-) Now Lukas is one of our newer members and I have to say has been coping admirably with both the challenges role playing provides as well as the piss taking but a fumble is a fumble and there is a first and last time for everything.

OK, so, let be generous - another D100 roll please to see how far the grenade flies off randomly in feet - high being good in this case of course - result 06! :-) I am now out of opportunities to be forgiving and given that the entire party are now standing together within lethal range of a grenade its now down to initiative - Lukas makes 2 rolls the next round - one for himself, one for the grenade - as the initiative counts down, party members go one by one - three of the party scattering, one holding his ground firing at the Indians and finally, by a whisker of 2 initiative points, Bill goes just before the grenade and lobs it. Remarkably, the grenade got the lowest initiative of all - the closest of shaves.

Still, if that doesn't put them off, there are plenty more grenades and when those run out there is always the dynamite...



Wednesday, 22 March 2017

Entmoot


As avidly reported in the last post, this last Monday saw an Entmoot of the Brighton Roleplaying Meetups group at the Craft Beer Co, North St. Last time I went along in late November, I turned up on time and the room was absolutely packed- all I could do is stick my head around the door like a disembodied character from a Dickensian ghost story. Duly noted for this time I turned up early and typically was the only one there. Still it was nice to hold court with my pint for a few minutes and meditate upon the burger and chips smell wafting through the building.


Nevertheless I was joined by Simon Appleton and thereafter a couple of the other regulars and it was nice to catch  up with what was going on and of course roleplaying anecdotes started rolling over each other which reminded me that we are in fact all one big community. Props have to go to Mark and Garry who also came along promoting interest in the Shadowrun and Farie Wood and also Jo popped in later as she was GMing a D&D. Simon takes on a lot at this pub as his primary club meet is the Board Gaming society on a different day but role playing interest has spilled over into another meetup but he also GMs so his interests are invested. The moot is designed a bit like a country fair where GMs set up shop and they may or may not get interest, though of course this is supported by online rsvping; it seems to work after a fashion as the club is clearly maintained, though I did hear on the grapevine that one GM had mysteriously disappeared since the last moot so I am unsure of what became of his adventurers.


Logistics are always a challenge for small interest groups in big cities and whilst Simon will get rooms that are available, they will be turfed out for special paid for events, which, to be fair, is core income for any bar - we are no different at the Railway Club. What is interesting is that of course being in central Brighton they can just pop down to the next pub along the road, in this case the Windmill, and with another couple of hundred dotted around town there are options. After the moot - about 20 people this time round, regular games due on the night started up and whilst the tables are deceptively small upstairs, two GMs set up in the shared space upstairs and Simon took his game downstairs which sort of works quite well on a quiet Monday evening.

All in all it was nice to catch up with everyone and I am sorely tempted to sit down in a game - only issue is, as this is technically speaking an internet group, it could be anywhere in the world.





Wednesday, 15 March 2017

Shadowrun and the Sixth World


We have a few games on going at the moment - given the intermittent nature of the current D&D and elongated Paramount dominated administrative labyrinth that is Starfleet command we have been running a Chill alongside the advertised games and a nod must go to GM Mark as he generously stepped in to run an emergency Shadowrun a couple of weeks ago and this will be the primary backup game as we move forward. So whilst we have many games to offer its a bit a drive through roulette experience at the moment. Having said that, it does mean that there is an opportunity to get involved in lots of stuff.


Whilst I neglected to asked the players about the plot of the Shadowrun I did get an overall positive response. For myself, it is a system that falls into the category of having loads of mates that have played it over the years but not actually one I have played myself. So I have sort of got to know it like a cousin once removed who one always hears about.

The system is quite a mish mash that reminds me of aspects of Warhammer - although it is set in the future as a SciFi game with a strong cyberpunk presence it also overlaps into mutations or 'goblinizations' of newborns into trolls and orks. This merges traditional fantasy races into a technological age known as the Sixth World. This also includes Elves, Dwarves and other creatures. Magic is also prevalent as in Native American spirit control ceremonies and rituals that can influence geopolitics and the entire world is an alternative future of our current world, so the backdrop is of the USA and the rest of the world as we sort of know it with the influence of mega corporations and a virtually enhanced internet.. 


I get the impression that if you take every roleplaying system you have, put them in a bucket, add water, mash them up and leave them to dry for 24 hours, you get something like Shadowrun,. Nevertheless respect where respect is due and the game deos have a lineage through 6 editions going back to 1989 with the latest in its fifth in 2013. We'll see how it goes at the club.


On another note, it is the Entmoot of the Roleplaying Meetup group this coming Monday at the Craft Beer Co in North St and I shall pop along as I did last time to say hello to a few people and as I am a little more familiar with how they work mechanically now, I will let everyone know that there is our installation openly available at the Railway club, including a Jukebox.